A Watch App Should Answer One Question
We spent the last week getting Blink onto the Apple Watch, and it took more TestFlight builds than we'd like to admit. One build went out with the watch face widget compiled as the wrong kind of target, which Xcode happily accepts on your desk and App Store Connect rejects an hour later, by email. If you've ever wondered why small teams ship their watch apps late, that hour is a big part of the answer.
The build system wasn't the interesting problem, though. The interesting problem was deciding what a watch app should even be. You glance at a watch for about two seconds. Nobody triages a task list on a screen the size of a postage stamp, and the watch apps that try mostly end up as tiny, worse copies of their phone apps.
So the Blink watch app doesn't try to be Blink. It answers one question: what's the next thing, and when. The complication puts your next block on the watch face right next to the time, so "what am I supposed to be doing right now" costs one glance and zero willpower.
What makes that worth a week of build fights is what the glance replaces. Checking your plan on your phone means opening the phone, and the phone contains everything else. You go in to check one thing and surface twenty minutes later having answered two messages and watched a video about canal locks. The wrist has no feed. It gives you the answer and then lets go of your attention, and letting go is the feature.
You can also mark a block done from the wrist, which sounds minor and isn't. The small ceremony of checking something off is now available in the same two seconds you'd actually do it, instead of waiting for the next time you brave the phone. The watch app is in TestFlight now. If you're on the beta, tell us what one question your wrist wants answered that we're not answering yet.
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